Home 2018-06-22T12:18:57+00:00
Λογιπαίγνιον 2018

The Logipaignion 2018 Game Development competition is co-organized by the Department of Computer Science, University of Nicosia and the Department of Computer Science, University of Cyprus, and is under the auspices of the Ministry of Education and Culture and in collaboration with the Cyprus Computer Society.

Games submitted to “Logipaignion 2018” should be educational. The theme in this year’s game competition is STEM, i.e. Science, Technology, Engineering and Mathematics. All entries must comply with the instructions regarding content which are detailed in the rules.


Logipaignion Game Development competition is an annual competition associated with Computer Science, Multimedia and Graphic Arts.

The competition is part of the efforts of the organizers to promote Computer Science, Multimedia and Design.


The main objective is to encourage creativity, problem solving, programming and game development skills, and teamwork.

Computer game creation incorporates all of the above and in addition it necessitates cooperation, communication and coordination between team members.



All schools of secondary, public and private education are eligible to participate and all public and private Universities.

Each group should consist of two to five students.

Each team must have at least one (maximum two) advisors who are teachers of Computer Science/Engineering or IT-related courses or graphic arts. The University teams are not required to have an advisor.

A team can participate in ONLY one game category.

Gymnasium students can participate in the Lyceum category (but not the vice versa) provided that they will use the platforms that have been assigned for the Lyceum category. In such a case the submission will be evaluated with the other entries of category Lyceum and not the Gymnasium class.

All teams must complete the “Registration Form” on the Logipaignion 2018 website by January 12, 2018.

Teams can submit their games online via the competition website by 13:00 on April 13, 2018.

Supporting material, which includes seminars and other presentations which were made in past competitions, will be available on the competition website.

The material includes:

  • Theory, game development philosophy
  • Explanation platform GameMaker and practice
  •  Demonstration of model games
  1. The submission of the game can be made by any member of the team via https://transfer.pcloud.com/
  2. The submission will be enabled as of Monday 9 April 2018 and will remain open until the deadline, Friday 13 April 2018 at 13:00. The submission will be one (1) compressed ZIP or RAR file.Upload the compressed file of your submission and fill in the submission form with the following:Send to *= lgsubmit@cs.ucy.ac.cyFrom*= Give your own email address, at which you will be receiving a confirmationMessage= Give the name of your team, School/University, e.g. myTeam, Gymnasio Stavrou
  3. Choose Send Files and wait for the transfer to be completed. Transferring larger games (files) may take more than 10 minutes. Do not close the browser.
  4. When the transfer is complete check your email at the email address you gave when you were submitting, for a confirmation of the transfer. Make sure that all the details are correct.
  5. Resubmissions are allowed within the time frames mentioned above. Note that only the final submission will be considered.
  6. With the completion of the game submissions, the team coordinators will receive an email which will update them on whether their team has sent a submission or not.

Deliverables is a compressed file (zip or rar) with the following:

  • Executable program (game) created with one of the platforms supported the competition and which can be executed by the evaluators without using specialized software.

For games without an executable (e.g. Scratch) attach a txt file with a link to the game’s website.

  • Source Code and Libraries.
  • Three files: Team information, reporting form,  user manual.

Team information includes: game title, names of team members, school / university name, game category, game’s development platform.

The reporting form should contain a description of the idea and philosophy of the game, and include a discussion on the development process of the game (originality, plot, entertainment and educational character). It would be good to place an emphasis on the evaluation criteria described below.

The reporting form and the user manual should be submitted in one of the following file types: Microsoft Word (.docx) or Adobe Portable Document Format (. pdf). The texts must have an A4 page size, with margins of 1″ (on all sides), 1.5 Line Spacing, and the entire text should be written in 12 point Arial or Times New Roman.

All entries submitted must adhere to the following restrictions. 

  • Entries must not contain material that violates any copyright, trademarks, or patents of anyone. 
  • Entries must not discredit sponsors or any other person or party involved in the promotion and organization of this contest. 
  • Entries must not contain audiovisual material (images, videos, sound) for which the rights have not been secured or which are not freely available. 
  • Entries must not contain material that is inappropriate, indecent, offensive, or defamatory. 
  • Entries must not contain material that promotes intolerance, racism, hostility against any group or individual, or promotes discrimination based on race, gender, religion, nationality, physical or mental disability, sexual orientation or age. 
  • Entries must not promote violence against humans or animals. 
  • Entries should not include scenes or incidents of violence and materials such as guns and knives. 
  • Entries must not contain material that is illegal. 
  • Entries must not contain material or use software which requires a cash payment for purchase/use. 
  • Organizers reserve the right to: (a) block and/or refuse to accept any participation which they consider to be in any way non-compliant with these guidelines; (b) make necessary changes to a participation that would make it eligible the competition, and (c) require the teams to make the necessary changes to their participation to comply with the above. 


The “Logipaignion 2018” competition final will take place on May 5, 2018, at CINE STUDIO amphitheatre at University of Nicosia. 

Due to limited number of seats, register here  by May 2nd 2018, 10:00am.

The participants that are selected for entry into the final will be announced by 27 April 2018.

  • All teams will receive a certificate of participation.
  • The teams that make it to the final will receive an honourable mention.
  • The three winning teams from each category will receive prizes and gifts provided by the competition sponsors.

In the case of a tie, the highest-scoring participating team in the plot design criterion will be selected as the competition winner. All decisions of the organizers are final and binding in every respect. If at any time during the competition, the organizers decide that the quality and scope of the entries are not to standard, they have the right to modify the contest, the judging process, or to not award all the prizes.

Winner Announcement: Winners will be announced on the day of the competition, following the final evaluation phase.










Department of Computer ScienceMakedonitissis 46,CY-2417
P.O.Box 24005, CY-1700
Nicosia, Cyprus

+357 22 841 696

Important Announcements

Change in the maximum number of teams per school: There is no limit to the number of teams per school.

Change to the registration date: New date 12 January 2018